GameStop Corp. (GME) Revenue Breakdown by Product - Discounting Cash Flows
GME
GameStop Corp.
GME (NYSE)
Period Ending: 2025
02-01
2024
02-03
2023
01-28
2022
01-29
2021
01-30
2020
02-01
2019
02-02
2018
02-03
2017
01-28
2016
01-30
2015
01-31
2014
02-01
2013
02-02
2012
01-28
Total
1234
Collectibles
1234
Collectibles (%)
1234
Software
1234
Software (%)
1234
New Video Game Hardware
1234
New Video Game Hardware (%)
1234
All Other
1234
All Other (%)
1234
Digital
1234
Digital (%)
1234
New Video Game Software
1234
New Video Game Software (%)
1234
Pre Owned Video Game Products
1234
Pre Owned Video Game Products (%)
1234
Video Game Accessories
1234
Video Game Accessories (%)
1234
Technology Brands
1234
Technology Brands (%)
1234
Mobile and Consumer Electronics
1234
Mobile and Consumer Electronics (%)
1234
Used Video Game Products
1234
Used Video Game Products (%)
1234
discounting cash flows home logo

Discounting Cash Flows

Are you finding our services helpful? Review us on trustpilot logo Trustpilot
Have a question? Contact us
Want to become our sponsor?
Check out our Affiliate Program