GameStop (GME) Business Model - Discounting Cash Flows
GameStop Corp.
GME (NYSE)

Industry

Specialty Retail

Sector

Consumer Cyclical

Number of Employees

8000
GameStop's Business Model

GameStop Corp., a specialty retailer, provides games and entertainment products through its e-commerce properties and various stores in the United States, Canada, Australia, and Europe. The company sells new and pre-owned gaming platforms; accessories, such as controllers, gaming headsets, virtual reality products, and memory cards; new and pre-owned gaming software; and in-game digital currency, digital downloadable content, and full-game downloads. It also sells collectibles comprising licensed merchandise primarily related to the gaming, television, and movie industries, as well as pop culture themes. As of January 29, 2022, the company operated 4,573 stores and ecommerce sites under the GameStop, EB Games, and Micromania brands; and 50 pop culture themed stores that sell collectibles, apparel, gadgets, electronics, toys, and other retail products under the Zing Pop Culture brand, as well as offers Game Informer, a print and digital video game publication featuring reviews of new releases, previews of the big titles on the horizon, and coverage of the latest developments in the gaming industry. The company was formerly known as GSC Holdings Corp. GameStop Corp. was founded in 1996 and is headquartered in Grapevine, Texas.

About GameStop

Website: https://www.gamestop.com

CEO (Chief Executive Officer): Mr. Ryan Cohen

IPO date: 2002-02-13

Contact

Country: US

Address: 625 Westport Parkway

City: Grapevine

State: TX

Phone: 817 424 2000

Zip Code: 76051

Other

CIK: 0001326380

ISIN: US36467W1099

CUSIP: 36467W109

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Discounting Cash Flows

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